Version 0.3.9 released
Minecraft VS Zombies 2 » Devlog
Changes
- When exiting from "Addons" or "Archives" menus, it will return to the basement (instead of upper area).
- Reduced the frequency of error SFX when collecting Starshards.
Fixes
- Fixed light sources penetrating through UI elements.
- Fixed the issue where sometimes pickaxe and starshard slot won't hide the x mark after Decrepify curse expires.
- Fixed the issue where enemy Drivensers still firing large arrows to the right.
- Fixed shader compilation errors causing crashes on certain devices.
- Fixed the issue where contraption on maps missing shadows.
- Fixed the issue where the Tesla Coil on Shining Needle Castle map is transparent.
- Fixed the issue where contraptions on Shining Needle Castle map blocking view drag.
- Fixed the issue where dead enemies can trigger Mine TNT.
- Fixed the issue where Seija's Cursed Doll move weirdly.
- Fixed the issue where Seija's projectiles are colored incorrectly.
- Fixed the issue where Seija's defeat visual effect is missing.
- Fixed the issue where there's a white square in Almanac.
- Fixed the issue where mobile cursor not instantly updating dual-layer target markers from Stone Shield when moving within the same grid cell.
Files
Windows 89 MB
Version 0.3.9 19 days ago
Android 115 MB
Version 0.3.9 19 days ago
Get Minecraft VS Zombies 2
Minecraft VS Zombies 2
A fangame of Minecraft, Plants Vs Zombies and Touhou Project.
Status | In development |
Author | Cuerzor |
Genre | Strategy |
Tags | Fangame, Minecraft, Touhou, Tower Defense |
Languages | English, Chinese (Simplified) |
More posts
- Version 0.3.11 released14 days ago
- Version 0.3.10 released17 days ago
- Version 0.3.8 released21 days ago
- Version 0.3.7 released22 days ago
- Version 0.3.6 released24 days ago
- Version 0.3.5 released25 days ago
- Version 0.3.4 released25 days ago
- Version 0.3.3 released27 days ago
- Version 0.3.2 released28 days ago
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