Version 0.4.0 released


0.4.0

Added

  • Added Chapter 4: The Hall of Dreams' Great Mausoleum.
  • Added mass mechanic for monsters, which determines how far the monster will be knocked back.
  • Added credits section, accessed through the options menu from the main menu.
  • Added fast-forward multiplier option.
  • Added current version number text to the main menu.
  • Picking a blueprint while holding a Starshard now immediately evokes the placed contraption.
  • Added dialogs to introduce artifacts in level 1-7.
  • Added the zoom feature to the Misc Almanac.
  • Added import and export features for user save data.
  • Added 7 new Random China events.
  • Added export feature for game log files.

Modified

Contraptions

  • Gravity Pads can now pull down certain low-altitude floating enemies.
  • TNT now detonates immediately upon being destroyed by fire or explosive damage.
  • TNT struck by lightning damage now transforms into Charged TNT.
  • Increased the energy cost of Tesla Coil from 175 to 250.
  • Reduced the energy cost of Spiked Block from 100 to 75.
  • Updated the texture of the stone shield to make the internal contraption easier to identify.

Enemies

  • Electric damage now deals 100% damage to ghosts.
  • When melee monsters attack, their forward movement speed will rapidly decrease.
  • Fire projectiles that hit Gargoyle or Hell Chariots no longer deal splash damage.

Boss

  • Increased damage of Nightmareaper's Death Wheels by 40% in Hard Mode.

Lighting

  • Adjusted lighting rendering effects.
  • Spark particles from Nightmareaper's Death Wheels now glow.
  • Mind Control Orbs now glow.
  • Dropped pickups are no longer affected by darkness.

Music

  • Added missing bass instruments to the stage music of Shining Needle Castle.
  • Reduced volume of the Seija boss battle music.

Levels

  • Added usable blueprints to level 1-6: Glowstone, Obsidian, and Punchton.
  • Adjusted interaction logic of the Breakout Board in level 2-6.
  • Tripled enemy spawn rate on Day 11 of each chapter.

Almanac

  • Added health entries to three contraptions from the prologue in the Almanac.
  • Added artist credits to character entries in the Almanac.

Misc

  • Added grid patterns to Shining Needle Castle's stage background.
  • Changed post-blueprint-selection warnings to display enemy types instead of specific enemy names.
  • Rain effects no longer update while the game is paused.
  • Renamed the "Evoke" action in Simplified Chinese.
  • Adjusted in-game text.

Fixed

  • Fixed an issue where Mine TNT's evocation would incorrectly spawn new Mine TNTs in the row above when launching them from the bottom row.
  • Fixed crash caused by Nightmareaper attacking invincible contraptions.
  • Fixed an issue where Anvils fail to deal damage during the instant they hit the ground.
  • Fixed the frame drops caused by prolonged light source existence.
  • Fixed an issue of being unable to save and exit when there are stunned enemies.
  • Fixed untranslated Blueprint names in level 2-6.
  • Dream Silk can no longer be applied to spinning Vortex Hopper.
  • Fixed an issue where Breakout minigame pearls could be launched off-screen.
  • Fixed an edge case where defeating Seija might trigger her Nimble Fabric effect.
  • Fixed an issue where the javelin throw animation of Totenser still plays while it's sleeping due to Dream Silk.
  • Fixed the issue where players can close the menu dialog and continue the game using hotkeys, bypassing restart/exit confirmation pop-ups.
  • Nyan Cat and Nyaightmare now will correctly switch between 2 phases of the Dream World.

Files

Readme.md 9 kB
1 day ago
Windows 115 MB
Version 0.4.0 1 day ago
Android 137 MB
Version 0.4.0 1 day ago

Get Minecraft VS Zombies 2

Comments

Log in with itch.io to leave a comment.

(1 edit)

Gracias por arreglar este nivel! 🥹

Lo he intentado tantas veces que se me llenaron de callos las manos. (Solo exagero)

Ahora, por fin podré ver todo el contenido del juego... a no ser que me quede atascado en otro nivel.😼